Havok and Intel are sponsoring a competition for best use of Physics in a video game and best knowledge base Physics entry. I will be one of the judges of the competition.
Category 1: Most Innovative Use of Physics in a Game. Your entry must be a playable PC game demo that includes new or unique uses of Havok technology. We’re looking for new ways for the player to interact with the game through physics, showing different uses of physics than what can be found in PC games today. This can be a FPS, sports game, casual game, or any other type of game.
Category 2: Best Physics Knowledge Base Entry. We’re looking for the best contributions that can benefit the game developer community. This can be a code sample, optimization tip, technical whitepaper, a technical abstract of your demo, or any other technical content that shares your knowledge of game physics with the community.
Check out http://www.scriblink.com/
Its a shared whiteboard website that gives you a link that you can send to all other participants in your white board. Pretty cool
A nice article on inlined functions is posted here. Check it out!
PS: for programmers only 🙂