Vacation time

Since I moved to the Bay Area in 2001, I have not been back to Jordan to visit my family. I left there on August 26th (2 weeks before 9/11) … talk about lucky!!

During those 6 years, I was so busy  between work and school, I never had time to go back. This year, I made sure to create the time.

I’m so excited. Everything will be so different over there. The people, the buildings, the streets … everything. My younger brother  and sister will look so different. I have seen their pictures but I know I will be astonished once I see them in person. My bro was 15 when I left and my sister was 14. People change a lot between 14 and 20.

It will be an interesting experience. Re-learning where you I came from. My family does not know the exact day of my arrival. It will be nice to surprise them. My mom was warning me that I won’t be able to recognize our house any more because the area around has changed considerably. I know I will find it, no matter how much things changed, I know I will find it.

Games Industry 3.0: event writeup

Thanks to Waiming Mok for this writeup.
The games industry is fast evolving. In the last 12 months, games have become fun again for the casual non hardcore game players, and the next 5 years is not very predictable, except that opportunities abound. These are the highlights discussed by five industry experts on this topic at the CSPA meeting on May 29. 84 people attended this event at the law offices of Pillsbury Winthrop in Palo Alto.

The five industry experts have extensive experiences in the games industry:

  • The moderator, James Hursthouse, is the CEO of Online Game Services Inc. a San Jose-based company that has been refining its Game Service Provider business model since its inception in June 2004.
  • Jeff Yates is Vice President Product Management of Havok Inc.
  • Don Daglow, President and CEO of Stormfront Studios and his experiences on games dates back to the 1970’s, had also been at Mattel and EA
  • Tom DuBois is Lead Producer of the Global Online Studio at Electronic Arts, and also had been at Trimedia
  • Gus Tai, General Partner at Trinity Ventures, has invested extensively in games.

In the 90-minute panel, these experts conveyed an industry that is fast evolving. The changes include expanded audience with casual games, changing business models with social networking and other internet technologies, and new opportunities on new platforms.

When asked what the 3 significant trends in the last 12 months are, the 4 panelists came up with 12 trends:

Gus Tai:

 Persistence of content — think about social network, Limewriter, portals

Broadband that enables games/content distribution for startups) – this poses a challenge to game distributors like EA,

People pay real money for virtual goods — forming of Playfirst – payment for games for virtual goods — predict $B IPO on games companies (disruptive opportunities)

Tom DuBois:

New game controllers

John Riccitiello coming back to EA as CEO

Launch of Windows Live and combination with Xbox 360 — threat to close platform

Don Daglow:

Closed console becoming open will lead to audience expansion, as seen in new games like Flow

Nintendo WII has defeated negativism and removed reservation on game consoles being hard-core, hard-to-win

Time Warner / Comcast and game partners could turn out to be (1+1 = 3)

Jeff Yates:

Kids exchanging games — kids in backseat playing, adult never steps in

Hours spent on TV is moving to interactive side (e.g. search on Google, instead)

New development in middle tier of console, with more potential to do things meaningfully, a lot of low hanging fruits (such as immersive feeling)

When asked to predict what’s going to happen to games in the next 5 years, the panelists have a general consensus that it’s hard to predict, as the current changes in the games industry foretell that many possibilities could happen in the near future and there could also be signs of market disruptions. The general sense is that the following would be likely:

Convergence with TV and/or the internet

Social networking grows faster than virtual worlds (e.g. PhotoBuckets)

Stigma of games for kids going away

Games is global media

Some initial signs of standards for games

When asked what the opportunities for entrepreneurs are, the panel suggested these ideas:

Find ways to reduce cost of development of games, which costs from $40M-$50M to develop a major game

How could scenes and other elements of games be auto-generated?

Could physics-based animation be deployed?

Find sticky consumers to monetize with easy-to-make casual games, ala Penguin Club; how do you attract or entertain audience and keep them on the web site

Incorporate social networking

In all the discussions, there is a sense that the trends are going toward easier games, maybe even casual games, which would expand the target audience and thus get more customers. That’s part of the reason why the Nintendo WII has been successful with its new game controller. So when a member of the audience asked if there would be opportunities with a ultra real simulation of flying airplanes, the panelists all said no. The number of customers who want such real simulation would be very small. Most people do not know how to fly an airplane, and they would fail quickly in such a simulator and would give up on the game. Thus the market would be very niche and small in size. The general wisdom is that to have a big market, make the game easy to win, even when it’s positioned to be a real simulation.

This was a great panel session, with many insights on how the games industry is changing and where entrepreneurs could find opportunities.

Top Stock Investing 2.0 Sites

Site Name Alexa Ranking PageRank
The Motley Fool Caps 1,330 4
Stockpickr 30,368 5
Marketocracy 44,833 6
Zecco 46,889 4
SocialPicks 60,170 5
StockFriend 64,648 3
Predict Wall Street 95,774 4
StockTickr 118,473 5
ValueWiki 136,198 3
Value Investing News 197,150 4
Feed The Bull 222,323 4
DigStock 254,791 5 277,898 4
StokBlogs 602,505 4
TradeKing 751,149 5
Worthio 1,040,557 0
InvestorFace 2,571,903 0

Full article can be found here

Building a web 2.0 company

Guy Kawasaki wrote a great post on how he built a web 2.0 with $12,107.09. Check his post here.

I hired a company in India to build a website for me and they did a horrible job for $1200. Our total cost was  about $3200 including legal fees, LLC taxes, and website costs and hosting. I wonder if its possible to pay as much as we paid and get a quality website like the one Guy created.


I posted a question to my LinkedIN network about which podcasts people are subscribed to. I was pleasantly surprised by the number of people who answered the question. Thanks for everyone who took the time to reply.

Here is a compilation of the answers I received:
NPR’s “Story of the Day”
Geekbrief TV
NPR’s StoryCorp
Dave Ramsey’s podcast on Finance
Chinese Survival Guide – brief chinese topic-oriented lessons
Mandarin Chinese Lessons with Serge Melnyk
KQED Forum – Bay Area forum with Michael Kresny
HBR IdeaCast – Harvard Business School Podcast with Director of Marketing
Stanford Entrepreneural Thought Leaders
Princeton University Podcasts
CNET’s Buzz Out Loud
The New Yorker Conference