GTA IV

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Intel to introduce new Microarchitecture

Intel announced a new 45nm architecture to be introduced next year. The project codenamed Nehalem will offer four cores in one chip. It also moves graphics processing to the processor chip itself (bad news to Nvidia). Nehalem also integrates a memory controller within the processor chip. All of this system on chip integration will help reduce the power and boost the performance enabling Intel to improve their product line against AMD. AMD on the other hand will be offering the Fusion architecture that incorporates graphics technology from ATI in the processor chip. AMD’s Opetron processor chip already includes a memory controller which made the Opetron really popular in the server market.

Both companies are looking betting heavily on the mobile market (cell phones and laptops … which in my opinion will become one and the same very soon).

Folding@Home

I downloaded the Folding@Home software for the PS3 and started running it. Looking at the stats, the PS3 community seems to be doing most of the number crunching. Here is the statistics table at 11:20am today.










OS Type Current TFLOPS* Active CPUs Total CPUs
Windows1551627041629764
Mac OS X/PowerPC7894195614
Mac OS X/Intel1031127776
Linux4325523216476
GPU 467732287
PLAYSTATION®3 4913085042003
Total 752231903 1993920

Its great to be able to contribute to such a great cause. The Folding@Home project applies simulations to further study of protein folding and related diseases, including Alzheimer’s Disease, Huntington’s Disease, and certain forms of cancer.

Updates

We have found a forth roommate and now we are officially in the CITAYY!! The place is nice and my new roommates are cool. We are all settled and all that is needed is some organization and cleaning.

Changed jobs

As part of the big city move, I changed jobs. Now I am working at a very cool company called Havok. The company specializes in creating tools for digital media creation. The company’s most well known product is the Havok Physics engine that has been in hundreds of video games. Havok Physics has been used in games like Halo2, Half Life2, Lost Planet, Motor Storm, and Mortal Kombat. The highly anticipated Heavenly Sword also uses our Physics engine. The company is growing and has a lot of potential.

I have joined as a sales engineer. I won’t be doing any more development but I will be working with code all the time.